— Project Name

Trip Royale


— Role

UI/UX Designer

Marketing Artist


— Application(s)

Facebook Instant Games

LINE Chat Games

iOS App

Trip Royale reimagined the Thug Life framework as a virtual journey through Japan, and the UI/UX work centered on making that transformation feel complete — designing interfaces that made exploring Japanese food, monuments, and culture feel intentional and immersive rather than inherited.

User Game Flow & Asset Creation


Working directly in Figma, I mapped each feature and event in high-fidelity detail, running design and asset production in parallel — aligning producers and developers while keeping Trip Royale's agile workflow moving without friction.

  1. Theme Exploration

The FTUE and UI gave me room to experiment with a range of visual styles — an opportunity I embraced fully, using the exploration to find the approach that best suited Trip Royale's unique blend of travel and culture.

  1. Promotional Content

Beyond the core UI work, I explored creative new applications for Trip Royale's art assets — extending them into promotional materials that captured the game's vibrant Japanese travel aesthetic across every touchpoint.

  1. In-Game Assets

Due to the game's extensive reliance on assets, meticulous organization was crucial for its successful management.